The main technological trends of 2023 by Trend Hunter
In this article we will talk about the main trends in the field of technology of 2023, that the Trend Hunter community has traditionally prepared.
Feb. 2, 2023
Gamification motivates people to achieve goals and increase productivity. Let’s see where it came from and why it is a new trend in many areas of life.
Gamification is the introduction of game forms into a non-game context: work, study, and everyday life. It is used in educational institutions, business, and marketing. Gamification helps to increase employee loyalty and to study with the maximum engagement.This technique motivates people to achieve goals and increase productivity.
Let’s see where it came from and why it is a new trend in many areas of life.
A game in the classical sense is unproductive activity, its goal is rest and entertainment. This game does not teach anything or at least to a very small degree. But there is a separate class of games, which is called Gamification. It sets educational and developmental goals, and helps to develop and practice skills.
Giants such as Microsoft, NASA, Google, and others, are interested in such games and look to the future. For example, Microsoft and NASA teamed up and created eight high school game lessons about life on the International Space Station, where real mechanical, physical, and biological problems are solved.
Gamification in education is the natural stage of development, which is connected with the introduction of technology in everyday life and activation of a generation that understands the game and is well responsive to its mechanisms. So the goal of gamification is to get and to apply knowledge.
Wealthy universities, which have long and quality online training, have funding in the field of gamification, which makes it possible to hire their own teams to develop remote educational content, including gameplay: developers, designers, operators, content managers, broadcasters, marketing specialists.
Let’s consider on the example of Langly App the main tools and mechanisms of involvement that are used in educational games:
The process of playing Langly is intuitive and at any moment you can be sure that you understand what is happening, any stage is described in the simple language, the tasks are clear and understandable.
Step by step
All elements of gamification or distance learning are divided into mini-lessons or individual tasks inside the larger topics, as is in Langly App. It is necessary to keep the interest and to learn at any time, for example, in line or during the lunch break.
It’s not as simple as it looks, but it’s very important. You have to take the hard stuff, explain it in simple words, by the example of an interesting and thoughtful story with characters. The easiest way to do this is to apply to real life.
In Langly App the learning process is based on storytelling. The main character - Julia Summers, has to find answers to all the questions in order to learn English and go to the USA. A player is following the mysterious journey of the main characters in the USA and around the world, and helps them solve all the secrets on their way.
Educational materials and system
One of the main pluses of gamification is thoughtful information supply. Langly App gathers in itself everything that is needed to study English. All the necessary learning resources are provided by Oxford University and collected in one application. The stages contain listening, reading and writing tasks that help to get all the needed knowledge. Also there are game education materials with explanations and vocabulary separately from the game.
Nowadays in the century of development and progress, everybody who wants to study should be able to have an opportunity to do it. Gamification is a good possibility to provide new knowledge, for example Langly App is fully free for everyone who wants to learn English.